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Codefreq

386 Audio Reviews

260 w/ Responses

Most of this piece kind of feels to me like a cartoon-y top-down retro video game like, say, Pokemon, where there's a vague sense of danger or eerie feeling of "It's too quiet...". This lasts until about 2:24 in, near the end of the piece. At that point, the instrumentation starts to phase out and that feeling goes away.

If you intend on looping your piece, I suggest changing the end of the song so it loops more cleanly, rather than just phasing out the instrumentation like you did.

As far as darkness goes, I think you're getting there, like I said earlier. As far as "mystics" goes, I don't know what you mean. Could you elaborate on that? It would help me better understand what you are trying to do and, as a result, I may be more able to give helpful feedback.

I'm confused why you tagged this as Trance music. IMO Video Game would be a better genre name. When people expect trance but get a video game oriented song it's like drinking grape juice when you expect wine; not bad, but not what is expected. Speaking from my own experience, this change may seem small, but not making it could ultimately alter how people perceive your song in a way that is not helpful.

I hope you find this review useful. :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

Klimen3y responds:

Thank you again! Your review would always be useful for me. Talking about genre of this track, I`m do not know a lot about genres of music, and I`ve chosen the wrong genre. Maybe later I will fix an ending, with using of your advices. And if you have a time, please, write comment under my soundtrack. They could be smaller or may content only 2-3 words, I would always be happy to see it)

I'm curious about your thought process behind this piece. What were you thinking as you were making this? I suggest putting that in your description. The reason is, knowing your thought process could allow me to give better feedback and a more accurate rating. In all likelihood it will also give me the opportunity to judge based on how clearly your intent came through in this piece rather than judging based on how much I liked it.

I will say that although I kind of like the piece, the compression is too high for my liking, the end seems to cut off prematurely, and there are things about the submission that don't make sense to me.

For example:

The title is currently "Diamond Dust". I'm not sure where that title came from, or why you chose it.

Without knowing the information on your thought process or the intent behind the decisions you made, It's impossible for me to know if, for example, you mixed the piece the way you did on purpose, or you picked the title because it had some deep meaning to you rather than choosing it arbitrarily; out of thin air.

I hope you find this review helpful. :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

RonnieJMusic responds:

This is incredibly helpful! Thank you! Indeed, this was an older piece (nearly two years ago actually) when my mixing and mastering prowess were more unrefined, but it was one I definitely wanted to share. I haven’t been able to make new music as of late as I’m still preparing my new setup. But, it’s my birthday, so I at least wanted to get something out there lol

More tips in the future would definitely be helpful! Thanks a bunch dude, much love!

UPDATE:

Thank you for clarifying.

Knowing you were going for a winter-y vibe more than Christmas vibe, I'd say you nailed it.

As far as adult content goes, I can see it... kind of. The first image in my mind is still a childlike one, but I can see it being used in adult content s well. That ambiguity is the only reason I don't give this 5 stars.

Nevertheless, great job. :)

Original 4 Star Review:

"You've certainly got the winter-y theme here down pat. It reminds me of Kirby 64: The Crystal Shards, in the winter levels.

I don't immediately get the sense of Christmas, however. The animation loop might have helped with that, but unfortunately, without it the "Christmas-y" vibe is not as strong as it could be.

One other thing: The title of the piece is currently called "Christmas Service". Why is the word "service" in there? It would help if you explained it further.

I hope this review helps. :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806"

RawGreen responds:

It is indeed made to sound more winter-y than Christmas. All the title really is in this one is because I was going to use it for adult content to be released on Christmas, "service" is about as innuendo of a word as I can go with this one.

This information should be sufficient.

Edit: I changed the title to better reflect the intent of the song.

This is an update to your previous submission of the same name.

Glad to see you took my feedback seriously. Much appreciated. :)

Given your explanation, I think for the most part you succeeded in getting what you wanted to express to be expressed clearly. The only thing I'd say is I don't hear this piece ever getting dark in terms of mood or tone.

About the loop, I think the issue you described with the piece not looping in a clean way is an issue with NG's Audio Portal. I've also experienced a slight delay on my own loops, the ones I uploaded here.

Overall, nice job. :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

It's got an interesting vibe. It reminds me of the original Paper Mario for the N64, specifically when you go to the Shooting Star Summit; there's some sense of looking at the night sky and seeing stars. Interestingly, the vibe matches the title, IMO.

I think it may be a good idea to loop this song rather than fade it out because of the way the piece is constructed.

I'm wondering what your thought process was going into this piece. I can guess what you were going for, but I'd like to hear it from you. It will help me give better feedback and a more accurate rating because I could then judge the piece by how well your intent came across rather than solely by how much I liked it.

Technically speaking, I think the mix is too quiet. You may want to increase the volume with compression/limiting plugins, or at least normalize the audio so it doesn't inconvenience the listener. As it is, I have to raise the volume to hear the piece at a similar volume as other songs.

I hope you find this helpful. :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

CandySweetssJr responds:

Thank you for the advice! I keep backups of the audio, so I'll probably reupload this song with the loop feature and normalized volume. It mainly was not looped because I did not plan on posting here.

I usually work in a program called Caustic, which works mainly in electronic genres, although it has some sampling capabilities. I started off with the twinkling sound, which was a preset "Toy Uke" from the PCMSynth in Caustic. It's just four notes that arpeggiate throughout the track. I picked the notes because they were descending and because I usually use major scales. I was going for a happy tone initially. (I'm looking at the track now and it's a descending Ebmaj7, cool :) . ) I later doubled the Toy Uke with FMSynth preset "Amelie", which is this bell-like twinkling sound. I wanted to go for that starry feel, and bells are always the way to go!

I think what gives it that Paper Mario feel is the chords in the background, which I worked on next. I used two synths for this: PadSynth (main background synth) and another FMSynth (low rumble). Honestly, the chords came up while I was experimenting by playing random notes. The first four chords clashed with the toy uke, and that was something I wanted to push after hearing the dissonance. The next couple chords afterwards gave the whole piece a more hopeful tone, maybe imagining shimmering lights or a shootings star. So the song is initially dark but then gets brighter, looping between these two feelings. While working on these chords, I did think of the N64 sounds, mainly because of the PadSynth.

Hopefully this helps! I just recently finished this project after not touching it for a year, and I'm happy that you've found it cool.

EDIT: I've reuploaded the track: (https://www.newgrounds.com/audio/listen/950853?updated=1595364315) . The loop is a little jank, but the track is much louder.

UPDATE:

Thank you for clarifying.

It is now much clearer what you were going for. The only reason I leave my review at 4 1/2 stars instead of 5 is because the title and the reason you gave behind naming it that, while interesting to hear about, is a completely separate idea from what the rest of the submission represents. Don't get me wrong, I'm glad you explained it. It's just that, speaking from my own experience, a piece is at its best generally when every part of the submission is working in tandem to serve the purpose of the song.

I hope this helps. :)

Original 4 Star Review:

"I'm very intrigued by this piece. The part at 1:20 in makes me react in a way I don't quite know how to describe. At that point I laugh, squirm in my seat, and get uncomfortable; a physical representation of the phrase, "What the fuck!?"

I'm curious what your thought process was when you made this. Your description doesn't say anything about it. Without knowing what your thought process was I can only judge the piece by my own taste. I also cannot give particularly useful feedback or as accurate a rating without it.

I'm wondering why you named this title "at work." I wouldn't hear this at work unless half-way through my shift a poltergeist was unleashed.

Seriously, though, why did you call it that? I'm genuinely curious. Also, It's unclear to me why you chose the image you did as your thumbnail artwork for this piece. Could you elaborate on that as well?

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806"

girafj responds:

Wow, this is an incredibly detailed reply to this little song, and I'm very happy you gave me this, because it allows me to explain why I made it!

The lofi-ish part you hear at the first half is actually a separate song project I made a while back. I was doing nothing with it, so I used it as a chance to practice sound design and Foley recording. Its mostly just sounds I got from going to a music shop near me and hitting some notes on different keyboards. With all of it strung together and a little distorted, it created the amalgamated shitstorm of demon birth sounds it currently is.

As for the name, the project as a whole was difficult to create, therefore I was "at work" while making it. At least that's what I suppose it means.
Finally, in regards to the picture, it just captured the essence of the whole song to me. An eerie, not-quite-correct piece that makes you uneasy, which is what I felt looking at the image.

Again, I'd like to thank you for leaving this detailed reply and giving me a chance to explain my whole process to you! It's always nice to get confirmation that people listened to my music, as weird as this song is.

You've certainly nailed the sound of a retro-futuristic cyberpunk-themed city. To me this piece feels like it should be played at night while sneaking around trying to avoid the dystopian city's guards. Think cyberpunk espionage with a hint of danger and a degree of unfamiliarity.

Sounds to me like you got what you wanted to come across clearly. No notes. Great job! :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

Ditchy responds:

Really appreciate this, i'm chuffed its captured your imagination like it did mine when creating it! :D

UPDATE:

Thank you for clarifying.

I find it interesting that the feeling of an open field is people's first reaction to the first half of the song. I think of the feeling of being underwater, or at least on a beach, rather than an open field. Also, I did Google image search for "wooden boy island" and what I found supports the water-themed vibe.

I'm not sure what you mean by drop. I don't hear a drop in the song in the traditional EDM-oriented sense.

Still, if what you were going for was water-themed, I'd say that did come through, although it was more present in the first half than the second. Your choice of arrangement when the percussion starts to me represents a sense of urgency and physical movement (such as running) due to the speed of the percussion, and IMO it gets in the way of the otherwise chill vibe.

I hope you find this helpful. :)

Original 3 1/2 Star Review:

"The first half really sets the tone for how this island is going to feel. The second half changes the mood but its unclear to me what it changes to.

I'm wondering where you were coming from. What was your thought process when you were making this piece? Knowing that could help me give better feedback, a more accurate rating, and I could judge the piece based less on my own taste and more on how well I thought your intent came through.

I'm also curious about the title of this piece. Why did you name it "wooden boy island"? I can guess but I'd like to hear it from you.

I like the piece, I'm just not necessarily sold on the change in mood. Right now, that's all I can say.

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806"

kadaver199 responds:

hey
I was on google maps for a bit looking at Mongolia, it's a really nice country and I never hear much from it or see much from it. I scrolled to a lake with an island in the middle called Wooden Boy Island or Dalan Modon Khuis. I googled it and gave me some open field vibes. I sent the beginning in a group a few times and people have always told me the pads remind them of being in an open field.

I worked from there and got a bit of a speedboat/water vibe when I started working on the drop. The first version sounded really different though (more distortion, different arrangement), but I didn't really like it.

So this is what I came up with. Thanks for the kind words.

This is definitely some stuff I don't hear every day. It begs the question: What were you thinking when you made this? I'm legitimately curious to hear from you what your thought process was, because it seems like you went out of your way to create something unique.

Without knowing your thought process, I am limited to judging by my own taste, and I have no idea where to start because I've literally heard nothing like this. if I include all the elements of the piece. I can't give good feedback or an accurate rating, either.

I'm also wondering why you chose the thumbnail artwork for this piece that you did, and even more so, the title.

Right now, I'll give it the benefit of the doubt and give it 3 1/2 stars.

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

phixelofficial responds:

Hiya! Sorry for getting back so late.

When I make music like this, I don't really think of anything in particular. I usually have some little idea in my head to begin with, but I rarely go along with any full formed idea I have. I make this music to vent emotions and frustrations, so most of it is very experimental or harsh to try to get emotions across.

As for the thumbnail, that has a very personal meaning for me. Most of my artwork for my more experimental work is of a distorted face, because when I get very emotional it can get hard to see people as, well, people. I see them less as human beings with emotions and lives and I just see them more as shapes and colors, which is why I use distorted faces for cover art, to help convey that feeling.

Wow, it's like listening to the inner workings of a psychotic sociopath; the vibe is incredibly creepy.

The piece's clip points are slightly quiet compared to what they could be, and as a result I had to raise the volume in the very beginning, which is something that can inconvenience the listener. I suggest using normalization to increase the volume.

The title is also a bit vague and doesn't do the piece itself justice.

In addition, the length of the piece is, IMO, too long to support the buildup of the creepy vibe, and at a certain point, that mood change starts to plateau and the resulting repetition of sampled audio stops being as creepy and starts to get in the way of the feeling you are trying to get across.

Overall, I still think you did an excellent job with mood manipulation. I hope you find my review helpful. :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

Codefreq (pronounced "code freak") grew up in the suburbs of Chicago. He has a longstanding passion for video games and music. He started writing music with the computer since he was a little kid (around age 5) and he has been writing music ever since.

Male

Soundtrack Composer

Columbia College Chicago

Chicago

Joined on 8/29/19

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