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Codefreq

383 Audio Reviews

256 w/ Responses

I wish I knew more about why you named this song what you did. It sparks curiosity.

The song itself is well mixed, and I like the way it sounds. I just wish there was more information about it so I can better judge how effective I thought you were at expressing what you needed to express rather than just giving you my opinion of the song itself.

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

Hope this helps. :)

That's pretty fun sounding. It feels like train travel in a hypothetical urban SNES Pokemon game.

That said, I don't think the name matches the vibe. You may want to consider changing the name to fit the feel of the song better.

I think the mixing is too quiet. If you have any, I think you should use compression/limiting plugins and/or normalize the track so it is as loud as other songs you may hear. It's inconvenient for the listener to have to raise the volume for this one song and lower it again when they go back to listening to other music.

If you are intending this piece as a song rather than a loop, I recommend resolving the song with an ending rather than an abrupt full stop, unless you were specifically going for that.

The only other thing is I wish there was more to it.

Other than that, you did a great job. :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

gamerjaym responds:

thanks dunno how to change it so ill leave it as is

As a song, it's not bad. I think there's room for the mix to be louder. IMO you should use some compression/limiting to increase the volume so the listener doesn't have to raise the volume just to hear this song and then turn it back down for the rest of their music.

Other than that, it's nice to listen to.

A side note: If you don't think the saxophone instrument you used sounds good and you don't want people to critique the sound of the saxophone, maybe don't put the word "Saxophone" in the title. As it is, you're drawing a lot of attention to it in the description.

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

MajorMusic responds:

Before I get into this reply I would like to say thank you for your honest review. However, there are a few points I'd like to make.

1) The DAW I use is extremely limited as it is actually meant for music notation rather than music production. It only has a very bare-bones mixer that allows me to add reverb and slightly alter the ADSR. I can't alter the compression or limiting. That said, I am trying to learn how to use FL Studio and am gradually getting better at it. I think I'll probably be able to properly use it in about a month.

2) The instrument I used was a saxophone. I intended it to be a saxophone and is written for alto sax.

Other than those two points I am very happy you left your review and will keep your words in mind for the future.

The synth melodies give a vague sense of dread, like a post-apocalypse world. It's almost like the game Portal 2.

The mixing is incredible. Really grabs and keeps my attention without being too overpowering.

If there were a game that featured robot zombies, this would be the theme for the ruined industrial city they dwell in.

Very well done!

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

Neboo responds:

Thanks so much man! I rarely get written reviews and it means so much to me! Much love <3

Very fun track. It almost sounds whimsical, like Sega's Super Monkey Ball or Sonic Adventure but with synths instead of guitars, or something. It's mixed well, too.

I'm curious about the title, though. Not sure why it's called Pound It. What did you have in mind when you named it that?

The drums are cool and well programmed. The only thing I'd say is some of the drums, the cymbals in particular, could be improved. For example, the crash at the end sounds like a drum machine because it ends very quickly. It's as if the drums are not in a real room (or a fake one), rather they are generated.

The only other thing I can think of is I personally wish the piece was longer.

I hope this helps. :)

How delightful! :) I can tell you had some fun with this one.

Some of the song has a "bright sunny day walking in the park" feel. I like how it's built like a scene with some progression. Here's how I saw it:

"For the townsfolk at the park, the day began like any other day...

Suddenly, a burning meteor shower comes!

There's a brief break, the citizens are looking at the burning surroundings wondering WTF just happened...

Before they put all the pieces together, another meteor shower comes, obliterating what wasn't destroyed before!" ;)

The only think I'd recommend is maybe changing up the intro instrumentation so it sounds more peaceful. Here, the first part comes across to me as serious, like there's work to be done, rather than leisurely.

Still, nice work.

Ruedefaux responds:

Haha i like this description!

I love this! :D I don't think it's really Synthwave though.

Technically speaking, the mixing is good, but it could be louder with some limiting/compression. Not so much so that it harms the dynamics between loud and soft, but enough so the listener doesn't have to change the volume to listen to this one song.

This may not be your intent, but I find the combination of your song, it's title, and description to be morbidly hilarious. TBH I clicked on the link to this song purely because of the description. My interpretation is that it means that on a chicken farm, despite hearing the screams of slaughtered chickens on a regular basis, you still love the taste of chicken nuggets and will continue to eat them. On its own, the description is funny, which is why when hearing the song, the title and writing being so straight and sincerely romantic, the result is downright comedic. Regardless, you get bonus points for that.

Thumbs Up! XD

Very cinematic. If this is truely your last piece, It makes me sad. What a way to go out! :D

Every emotion you described comes across very well at different parts of the piece. The imagery it evokes is astounding. The mixing, while on the quieter side, has very good dynamics that help illustrate the imagery and inspire narrative to go along with it. It’s almost like watching a good play; every part flows into the next like scenes in a story.

Very nice work! :)

Calamaistr responds:

Lately i (can still) visit my mothers place regularly so every 4 to 5 days i have the priviledge to check newgrounds (dont have internet myself) (which is great when youre facing total lockdown sigh, all that is in that piece aswell) But thanks man, im glad all i put in this piece reached someone the way it was meant. :) Were all in this together as humans against centralization and fear. Lets not be demoralized by the communist police-ing. Let me take this reply to say something i feel i need to; I used to be quite conservative and somewhat polarized against anything liberal. But were beyond thinking this way. Left, right, liberal, conservative. Were all humans against tyranny. We are human connected through divine spark, wether its digital art or physical sense. I love you guys. All of you. Even if i never return to the internet after all this. (Which i wont) I dont know you personally ofcourse, this is directed toward everyone who reads this regardless. Dont be sad, be happy that i could reach you all. ;) And ill never give up to reach everyone in the physical sense either. Even if it kills me. -Cal.

A train level on a Gameboy game, sure. ;)

I love that the piece has a sense of progression. I can see in my mind the train crashing at the end of the song when that sound effect plays, which I think is pretty cool. I'd say the mixing could be louder, though, with some compression/limiting and/or some mastering plugins.

Great chiptune song though.

Not bad, but the mixing could be a bit better. For one thing, you could use mastering plugins like a limiter and/or compressor to make the mix louder.

Not entirely sure why you picked the name Midnight, though. To me it doesn't match the feel of the song.

IMO having more than one sound is a good thing; it means you have a wider range of stuff you can make. :) I'll give you extra points for being brave and trying other styles; I'm speaking from experience when I say that isn't always easy, especially if you are deviating from what got you noticed.

Codefreq (pronounced "code freak") grew up in the suburbs of Chicago. He has a longstanding passion for video games and music. He started writing music with the computer since he was a little kid (around age 5) and he has been writing music ever since.

Male

Soundtrack Composer

Columbia College Chicago

Chicago

Joined on 8/29/19

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