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Codefreq

383 Audio Reviews

256 w/ Responses

It sounds melancholy. The first part of the song is very powerful. I can imagine some people would be brought to tears from it. It certainly makes me feel sad just hearing it. It's kind of an abrupt ending, though. I wish it were longer and/or that it didn't cut off so suddenly.

The message gets across quite clearly, though.

Nice job. :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

Skerpp responds:

Thank you so much for the feedback!! Im so glad to hear that this track is so powerful and i was able to achive that goal. Im sorry about the ending as it could be longer and a stronger ending, thank you so much for the feedback and have a great week!!!!

This piece almost has a fantasy-like quality to it with elements of seriousness. Unfortunately, I found that the mood didn't match the scenario in the description. It came across to me as determination rather than the bleak outcome stated in the scenario, particularly when the percussion kicks in.

If you aren't going to change the music to better fit the description, I'd suggest adding to and editing the scenario to make the song's message come through more clearly.

Technically speaking, It's well done, although I think you should increase the volume of the song via normalization. That way I don't have to change the volume just to listen to this song.

Still, I think you expressed yourself pretty effectively overall.

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

IndexatioN responds:

Thank you for your review. Yeah, I always had problems with making descriptions and titles to my works, so I'll be working on that

I could see this in a Pokemon-type game near a coast. It definitely feels like a beach-y vibe to it.

I think this should be longer and have more variety. As a loop, I found it gets annoying after hearing it several times in a row because of its length and repetition.

Overall, I think It's a pretty good start.

There's room for the mix to be a bit louder, too. I'd suggest using compression, limiting, and/or normalizing to increase the volume. The reasoning behind this is so the listener doesn't have to change the volume when listening to this specific piece.

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

ScottJacob responds:

Hey! Thank you for the feedback. I agree with everything you mentioned, i just intended to make a quick thing to put out for fun. I hear(no pun intended) you on making it louder. Gain staging is still a weak point im working to try and improve on. By the way i like your philosophy on giving critiques, i think it's an effective way to give feedback

This is an interesting take on fantasy creatures in a forest, like you mentioned in your description.

The fast-paced percussion provides a manic energy to this piece. It's as if I'm in the forest, chasing something or someone very urgently, but without fear.

I think the description could be a bit misleading; when I think fantasy beings such as spirits, sprites, and faeries, I imagine something more peaceful than the tune you've got here.

Still, for the most part your point comes across pretty clearly.

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

oddfellowfloyd responds:

Thank you for the positive vibes! True! In my mind, I was seeing large, spellbinding, looming Oak trees that inspired fascination, and the lighter synths and atmospheres were representative of the peaceful and flighty aerie spirits and orbs of light... :)

Wow, this is powerful. Music like this doesn't come often. I'm floored. The lyrics and the music work perfectly together.

Technically, it's great, too. The music is quiet, but I think in this specific instance it highlights the small, yet strong and determined voices that the piece is about.

Truely amazing job! :D

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

Troisnyx responds:

Oh gosh, thank you for the kind words ;_; <3

This was a heart-wrencher to record and produce; I'm just grateful that it touches others similarly. I'm grateful that it has touched you this way, too.

It reminds me of Zelda and Pikmin in terms of spelunking in caves during the hot weather; that cozy and humid feeling. :)

I actually think the current mix is helpful for getting the RPG feeling across. The dynamics are very good as it is. Maybe it could be louder a little bit, but it may mess with the dynamics. Your choice.

It's interesting that you did this using live takes and no sequencers or computers. As a songwriter myself who uses the computer as an instrument, I find this to be as baffling as it is impressive.

Great job! :D

Midnights-Ocean responds:

Hey thanks so much! I always liked the music those old games used for caves. Yeah I think those quiet mid sections could do with a little boost here and there. Maybe next time I polish this, I'll do that. : )

UPDATE:

Thank you for your clarification. Now I understand where you're coming from. It's not a bad song. I stand by what I said about it sounding "loop-oriented", but now I see that this was made for fun. You get bonus points for engineering your own loops rather than using stock loops.

Original Review of 2 stars:

"First and foremost, I'd like to see in the description your thought process when you made this. As it is, I have to judge by my own taste rather than judging by how effective I think your message and/or thoughts came across.

What's the story behind the name? Currently, it doesn't make much sense to me why you called this Niagara Falls.

I have a problem with how "loop-oriented" many of the sounds in this song are. I realize you said you made it in Garage Band for iOS. I get it, Garage Band is an easy-to-use tool to get your feet wet in music. That said, honestly, it really sounds like that's what you did. You need to put more effort into making your music your own instead of using what sounds like mostly built-in loops.

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806"

Ohmterra responds:

Thank you for you're comment.

The original story of this song was when I went to Niagara falls Canada, and decided to make a song while on my trip. The original, which is named "Falls" Is still on my account.

Around a couple months later I make Niagara Falls in the attempt to remaster the original. It took like 10 version before I was satisfied.

Now I make a song called Hraunfossar, and make it close as identical as I can. Someone suggested naming it to this song. I got the idea then to work on it, and actually make.

Now with looping. I made all of the sounds minus the drop kicks and topper. Other than that, everything is original to the song.

Again, Thank you for your comment,
-The Zatesee

UPDATE:

Thanks for clarifying the title.

Original 4 star review:

“This song very well could be at the end credits for a cinematic indie adventure game. I'm not sure about the genre pick or the title, though.

What's the meaning behind the title?

I'm not experienced in hip-hop, so for all I know this could be an instrumental hip-hop track, but to me it sounds more like instrumental trap music, especially towards the middle.

Still, not bad.

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

Aterum responds:

Hey there, I tend to label most of my stuff hip hop modern because the genre picks are somewhat limited and the track is definitely influenced by hip hop.

The song title came about because when I worked on the original version of this track: https://www.newgrounds.com/audio/listen/282481 (11 years ago!) I initially titled it "Journey" which became "A Journey's End" and when I remake a song I tend to Re-Title it with something thematically similar in this case it's like "Take Me Away on a Journey" it might also have to do with being stuck inside haha. Thanks for the review!

Wow. This is a combination I never thought was possible: Angry sex music.

It's intimate and aggressive at the same time.

The message of a twisted "anger bang" comes through quite clearly.

You did a phenomenal job expressing your message. Kudos for doing something unique that still fits your description. :)

More info about how I review music here: https://codefreq.newgrounds.com/news/post/1089806

Codefreq (pronounced "code freak") grew up in the suburbs of Chicago. He has a longstanding passion for video games and music. He started writing music with the computer since he was a little kid (around age 5) and he has been writing music ever since.

Male

Soundtrack Composer

Columbia College Chicago

Chicago

Joined on 8/29/19

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