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Codefreq

13 Game Reviews

4 w/ Responses

Nice work so far!

I got stuck in the shoe part trying to figure out what to do with those potions but I like the vibe and the zany visual comedy. I wish I could experience more of the game so I'll give it the benefit of the doubt, so far I like it.

This is insanely addictive! Brimming with personality in terms of the graphical style and types of sprites used. The music is really compelling as well. Normally this kind of bass-y beat music isn't my thing but it's used very well as a way of building tension as the game goes on; I really like how it increases in speed and intensity along with the game speed because it gives a Space-Invaders-esque tension to it.

Added to my favorites, great work, everybody! :D

SmoshyM responds:

Thanks! Glad you liked the game!

The fast action of this game makes for a lot of fun gameplay. :)

It strikes me as stylistically like Meatboy meet's Binding of Issac with a bit of Retro City Rampage's Virtual-Boy-type graphics filter over it. Both characters are fun to play. The controls are pretty good, although the special button being Q can be somewhat cumbersome.

I also think it would be a good idea to add some kind of visual or audio cue to signal when the bar that allows you to use the special move fills up. I found myself having to glance at it to keep up but the fast pace of the game can make doing so more difficult.

A minor thing: clicking away from the screen did not automatically pause it. I'm not sure if that was an intentional decision or not but I thought I'd bring it up.

Overall, I think you guys did a great job. :)

Neat and unique twist on a puzzle-platformer.

The first explicitly math-featured game I think I've ever enjoyed. :)

Woah...

This is the best creepy point-and-click I've played since the Crimson Room series from way back when. I flinched at several moments.

The concept is really cool. It made me think about the existential nature of being the final boss in a game where the hero will keep trying until the boss dies. The dialog is compelling and I want to read the rest of it.

My main problem is the gameplay is sluggish and the overall pace for progressing through the game is too slow for my liking. For example, regarding the attacks of the boss you play as; while I understand why you may have decided to go the route you did (in boss fights like this one the boss is often slower than the protagonist) the slow attack speed as the boss doesn't really make for fun gameplay.

The graphics are very slick; I know retro graphics can be difficult to make distinct from a stylistic perspective but I think you nailed it here. The game is really fun and compelling; I wanted to see the rest of the levels once I got started.

The only thing that I have a problem with is the toggle button for dashing. Making it the "Z" key makes the game artificially more difficult than it needs to be. Maybe map it to "F" or a key more easily accessed?

Still, great job! :)

Edit: Yes, I was using the AD keys for movement.

LVGames responds:

Oh I see you where using the A and D Keys. Thank you for letting me know. Happy you like it! I still get that feeling too after many times playing. I want to see the rest of the levels once I start playing.

Edit: Okay that makes sense because I added those keys just because someone in the comments mention I should have it. But because your comment, yes it would make sense for another key for the Charge Boost.

A lot of fun to play!

The game mechanics are excellent It gets really hectic really fast but in a fun way.

I'm definitely favoriting this one. :)

What a charming game! :)

I'm getting a serious "Mario Vs. Donkey Kong" vibe from this.

The graphics are cute and the music and audio fit that design well (The footstep sounds made me smirk when I heard them the first time). Every element fits together really well here. The game mechanics are clever yet simple and fun.

Nice work overall. :)

Starblinky responds:

Oh man that’s a huge compilation, I LOVED that game as a kid.

Thank you :)

Codefreq (pronounced "code freak") grew up in the suburbs of Chicago. He has a longstanding passion for video games and music. He started writing music with the computer since he was a little kid (around age 5) and he has been writing music ever since.

Male

Soundtrack Composer

Columbia College Chicago

Chicago

Joined on 8/29/19

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